Monday, February 18, 2008

Meeemmmoorrriiieess....

And now, completely ignoring Brawl for the time being, I am going to make a bit of a post about an older game - Diablo 2.
Recently (Sometime around Wintereenmas) I got into the mood to play Diablo2, but ignored it for the time being for various reasons (other games had a stronger call at the time ^_^;;)

So last week I finally sat down and started, and created my Paladin, a TeslaFroster (Which is a paladin who mainly uses the Holy Freeze and Holy Shock offensive Aura's, usually boosted with resist lightning and resist cold defensive auras)

Anywho, I beat Act 1, 2, 3, and 4 already, which is amazing for me. Why? Because usually I get bored during either Lut Gholein or Kurast. For some reason though, this time I'm much more hooked, I think I might actually make it through the game for once!
That's not to say I never beat it before - I had. Then it never held my attention long enough to get me through the next difficulty, nor for any of my other characters to ever meet Baal. Heh.

I always ended up wanting the highest level spells but never wanting to level up to that point to get them. I LIKE the shiny effects, but don't like waiting to get them. Heh.

But I don't know, suddenly, Diablo 2 LOD is holding me like it did the first time I played it. Whenever I see a golden or green item I practically squeal when grabbing it, and am halfway to bouncing in my seat when Cain is identifying it.

I'm hoping this feeling will carry over into Hellgate: London - which a friend of mine has lent me. Currently, my computer can't support it, and while I have the Video card, Mobo, CPU, and Ram all ready and waiting in the corner of my room, I don't have a power supply that can keep it powered >_>;; So until I buy that, I'm going to be kicking it with some Diablo 2, Jedi Knight: Jedi Academy, Warcraft 3, and whatever else I see in my stack of game CD's.

So yeah, random blogpost for very little reason... lol

"Stay a while and listen!" - Deckard Caine

Saturday, February 16, 2008

Super Smash Bros Brawl Glitches!

To kick off my first Gaming related blog here, I'm going to start with some smash bros Brawl related stuff ;-) Expect Youtube videos.

With March 9th growing near, anticipation for Smash Bros Brawl draws near, at least, for those of us who DON'T have a hacked or Japanese version.
For those in the same boat as me who are impatiently drooling over this games release, it's pretty safe to assume that you've been watching lots of videos about Brawl. If not, well, now is your chance to see a few interesting ones.

First off, I wanna start with a few glitches... for instance, here we have a pretty nifty one - GIGA JIGGLYPUFF!


Basically, it's possible to make an incredibly oversized Jigglypuff in the Zelda: Twilight Princess stage by using Jigglypuff's Final Smash in the bridge's gap when it's being repaired. I'm curious if this is actually a useful thing, but either way, pretty silly. Not exactly groundbreaking, but it's still fun to see a game that spent so much time getting pushed back have some cool glitches. Now let's just hope no one finds any that completely screw the game up, eh?

Infinite Jumps - Bowser and Kirby have been confirmed to have LIMITLESS JUMPS.
However, this only works when the characters are above ground, so it almost doesn't seem like a glitch.
This can happen by using the characters Side+B move in the air - you then have your jumps back. It's not too hard to find video's of this on youtube as it is, so I'll just leave ya to your on finding any more than this one.

Toon Link's D-Air glitch - As many know, Toon link's D-air moved (Called the Pogo in some circles) gets it's own momentum, sending it down at a pretty nice speed, like Bowser or Yohsi's Down+B...
There is a way to glitch it, however, losing ALL momentum. This can be used to extend Toon Links recovery, but other than that, it seems slightly useless.
Regardless, you can see it in action here.


Finally, while this isn't a glitch, it seems pretty neat.
Apparently, the more damage Lucario takes, the stronger his attacks become!
This is sort of shown in a video, using Lucario in the training section of the game.


A friend of mine will be trying to figure out if this effects all of his damage, and to what extent to see if it's of any serious use or not, so I'll give an update when that comes around.

Until then, I'm out ;-)