Saturday, February 16, 2008

Super Smash Bros Brawl Glitches!

To kick off my first Gaming related blog here, I'm going to start with some smash bros Brawl related stuff ;-) Expect Youtube videos.

With March 9th growing near, anticipation for Smash Bros Brawl draws near, at least, for those of us who DON'T have a hacked or Japanese version.
For those in the same boat as me who are impatiently drooling over this games release, it's pretty safe to assume that you've been watching lots of videos about Brawl. If not, well, now is your chance to see a few interesting ones.

First off, I wanna start with a few glitches... for instance, here we have a pretty nifty one - GIGA JIGGLYPUFF!


Basically, it's possible to make an incredibly oversized Jigglypuff in the Zelda: Twilight Princess stage by using Jigglypuff's Final Smash in the bridge's gap when it's being repaired. I'm curious if this is actually a useful thing, but either way, pretty silly. Not exactly groundbreaking, but it's still fun to see a game that spent so much time getting pushed back have some cool glitches. Now let's just hope no one finds any that completely screw the game up, eh?

Infinite Jumps - Bowser and Kirby have been confirmed to have LIMITLESS JUMPS.
However, this only works when the characters are above ground, so it almost doesn't seem like a glitch.
This can happen by using the characters Side+B move in the air - you then have your jumps back. It's not too hard to find video's of this on youtube as it is, so I'll just leave ya to your on finding any more than this one.

Toon Link's D-Air glitch - As many know, Toon link's D-air moved (Called the Pogo in some circles) gets it's own momentum, sending it down at a pretty nice speed, like Bowser or Yohsi's Down+B...
There is a way to glitch it, however, losing ALL momentum. This can be used to extend Toon Links recovery, but other than that, it seems slightly useless.
Regardless, you can see it in action here.


Finally, while this isn't a glitch, it seems pretty neat.
Apparently, the more damage Lucario takes, the stronger his attacks become!
This is sort of shown in a video, using Lucario in the training section of the game.


A friend of mine will be trying to figure out if this effects all of his damage, and to what extent to see if it's of any serious use or not, so I'll give an update when that comes around.

Until then, I'm out ;-)

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